🖐 Super Smash Bros. Melee - Bonuses FAQ - GameCube - By DEngel - GameFAQs

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Super Smash Bros. Melee is the hugely popular GameCube sequel to the hugely popular Nintendo 64 game Super Smash Bros., featuring new characters, new stages, improved gameplay mechanics, and greatly enhanced graphics and sound.


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This article is about the game Super Smash Bros.
For the series as a whole, see.
For the Nintendo 3DS and Wii U games of the same name, see and.
Developer s Publisher s Platform s Release date : January 21, 1999 April 26, 1999 November 19, 1999 January 5, 2000 November 15, 2005 iQue Player : January 20, 2009 June 12, 2009 June 12, 2009 December 21, 2009 Rating s : - Everyone : - Seven years and older : - All ages : - Parental guidance Mode s 1-4 players Media Super Smash Bros.
It was released for the and created by and.
Players must defeat their opponents multiple times in a fighting frenzy of items and power-ups, a unique health system, and on a variety of Nintendo-themed stages.
Although Super Smash Bros.
Super Smash Brothers has a considerably different fighting style than other fighting games.
Rather than each player having a life gauge that begins full and gradually decreases with each attack taken, Super Smash Brothers has a unique system.
Players starts at 0% damage and with each hit they take, the percentage rises depending on how powerful the attack is.
As players' percentage gets higher, players are blown further away with each attack.
The objective of the game is to knock out opponents from the screen so they cannot return to the stage or knocking out opponents so hard, opponents turn into a star.
Getting defeated by an opponent is called a "TKO".
In time mode, this results in a loss of one point, while in stock mode, this counts as a loss of one life.
Players giocare slot come alle on a descending floating platform at the center of the stage, unless they have no lives left.
Players can exit by either moving, jumping, or waiting a few seconds.
Players are invincible for a short amount of time after they exit the platform.
Depending on the settings set in the menu, the frequencies and types of items appearing can be altered.
Some items are more powerful than others, while some are used to heal the user rather than attack an opponent.
Below are specific rules and differences between the two fighting modes: Time and Stock.
Players that caused them to fall receives one positive point and is recorded as a "KO".
If a player accidentally or intentionally falls off the stage without being influenced by other players, or if the player hits a wall before being KO'd, the player loses one point while nobody gains a point.
At the end of the time period, a player that has the most points is declared the winner.
If there is a tie, then the match will go to.
The tied players have a quick stock battle with one life, starting with 300% damage, which will usually cause an instant KO when hit.
Also, after a certain time, Bob-ombs start falling at random places on the stage, making survival more difficult.
The winner of Sudden Death wins the match.
A Stock Match with four players and three teams.
In stock mode, there is still a point system, but wins are focused on number of lives left.
Each player begins with a set amount of.
Each time a player is defeated, he or she loses one life.
Unlike Time mode, the number of KOs are irrelevant to the results because it is a game of survival unless it is a team match.
This also means that matches could theoretically be endless.
If there is a tie, a tiebreaker called a Sudden Death match occurs, where all players https://basedgosh.info/all/spinner-takes-all-slot-machine.html with 300% damage and one life.
The last one standing wins.
Players can all for flood escape alone or in teams.
Allies usually cannot be hurt by other teammates unless team attack is turned on.
Also, if players manage to defeat an ally, they get a point while the ally loses a point, unlike in the succeeding games where both teammates lose a point.
If a team wins, players in the team with the most KOs gets the first place honor.
This is the only game that shows who KO'd whom during a stock match.
The default cast of characters.
Of the roster, there are four characters from the Mario franchise:, and.
His are bouncy, similar to most Mario games.
Donkey Kong is one of the strongest characters and is a heavy-weight character.
When he picks up a character, he can carry them for a short distance.
He can also charge up his Giant Punch to make it more powerful.
The Legend of Just click for source Link is a character with medium weight, strength and speed.
Most of his attacks center around his sword, and Link also has a number of projectiles in Bombs and a Boomerang.
Metroid Samus is a slow and heavy character with powerful attacks.
Her Grapple Beam allows her to grab characters from far away, and she can power up her Charge Shot for a stronger attack.
Yoshi is a fast and middleweight fighter with strong smash attacks.
Unlike other fighters, Yoshi's shield is not an energy bubble but a green-spotted.
He does not have a third jump, but his second jump gives him a knockback immunity to make up for that.
Kirby Kirby is a light, fast character.
He can multi-jump in the air and his special Swallow move allows him to copy other characters' abilities.
Star Fox Fox is a fast and light character with average strength.
His blaster can stun opponents, thus stopping them in their tracks.
He can use his Reflector to reflect projectiles, including thrown items.
Pokémon Pikachu is fast and light.
It mostly uses its electric attacks to damage other enemies.
Pikachu has weak attacks as well.
His special attacks are all fiery, and the Falcon Punch is the strongest one-hit attack of any character.
Clear 1-Player Game in under 20 minutes.
Pokémon Jigglypuff is weak and light.
It has the ability to multi-jump in the air.
Its rest attack can be lethal if it uses it adjacent to an opponent.
Unlike most characters, it does not have a recovery move, but it can use Pound to gain distance while floating in the air.
If its shield breaks, it flies up and usually gets KO'd.
Mario Luigi is a character with average weight and speed but with above average strength.
His moves look similar to Mario's, but they function very differently.
His Super Jump Punch can be very strong if he uses it while adjacent to an opponent, but otherwise it is a very weak attack.
His Luigi Cyclone makes opponents fly away.
His fireballs float in a straight line instead of https://basedgosh.info/all/all-online-slots-free-bonus-no-deposit.html />He also jumps higher than Mario, but he is also slower and lighter.
Clear Break the Targets with all default characters.
He uses a homerun bat and a yo-yo for his Smash Attacks.
He has to direct a PK thunder into himself in order to utilize his third jump.
Ness can use his PSI magnet to absorb most projectiles to heal himself.
Clear 1-Player Game without continuing on normal difficulty with 3.
There are two bumpers in the upper right and left-hand corners of the stage.
The challenger match against Luigi takes place here.
A stage sloped towards the middle, with platforms on either side.
There is also a moving side to side at the bottom of the stage.
If players are to fall into it, the barrel would start rotating and the players press the button, they can launch in whichever direction the arrow is pointing.
This stage is the home stage of Donkey Kong.
A very long stage, and the first stage of the single-player mode.
It does not have many gimmicks, except for a whirlwind that appears every 30 seconds.
The tornado sends players flying with a percent cost, and it can turn unlucky players into stars depending on the location and percent.
The tornadoes appear in 4 places in this stage.
This stage is the home stage of Link.
A small stage that is easy to get blasted off of.
The only other feature is the acid, that rises up about every 30 seconds.
The acid hurts players and knocks the player out of the stage if the percent is high enough.
The acid also makes it nearly impossible to score a KO in the bottom part of the stage.
This stage is the home stage of Samus.
Also, the challenger match against Captain Falcon takes place here, as the game features no stages from the F-Zero series.
A stage slightly sloped on either side, meant to look like a book.
There are also three mid-air platforms, two of which are also slanted.
Clouds on the sides of the course can be stood on, but they will disappear if the player stays on the platform for a period of time.
This stage is the home stage of Yoshi.
A flat stage, with at the center.
Whispy sometimes blows air that pushes players in the direction he is facing.
This stage is the home stage of Kirby.
Also, the challenger match against Ness takes place here, as the game features no well all bonus casino 2019 from from the EarthBound series.
A very large stage, set on the.
Occasionally, an Arwing enters the screen and fires blasts of beams at the continue reading />The stage is the largest of the game, considering the length of the blast lines.
This stage is the all bonuses in ssbm stage of Fox.
A large stage that features the most gimmicks.
It is the home stage of Pikachu and Jigglypuff, and the challenger match against Jigglypuff takes place on this stage.
Various Pokémon emerge from the building in the middle, having effects on gameplay.
Clear 1-Player Game with all default characters, and play each stage in VS Mode.
All items will disappear after a period of time it is unused or if it is used to a certain extent.
The following is a full list of them.
Name Series Description,and Super Smash Bros.
Barrels are similar, but can roll along the ground if hit.
Capsules and Eggs are lighter than Crates and Barrels.
Sometimes these items will explode.
Mario series When grabbed and thrown at an enemy, this item explodes, but if left alone, it will start walking around until its timer reaches zero.
Mario series The Fire All bonuses in ssbm can be used to blast opponents at close range with fire.
Mario series The Green Shell can be thrown, and then slides along the ground, being able to hit multiple characters.
The Green Shell will disappear after being used a certain amount of times.
Donkey Kong series A character that obtains the hammer will start automatically attacking with it much like the original Donkey Kong arcade gamecausing significant damage to opponents hit.
Mario series Similar to the Green Shell, but does less damage and homes in on characters.
Mario series The Star makes the player invincible for several seconds.
Players with this item do not take damage from their enemies and cannot be hit or grabbed.
However, they can still fall off the stage and self-destruct.
GoldenEye 007 When thrown, these will activate wherever they land.
The first character to approach an active bomb will take damage and be sent flying.
If any character, including the user, touches it, they will take damage, and be pushed in a single direction.
But it doesn't do much damage and can't be thrown very far.
Pokémon series When thrown, the Poké Ball opens up, and a Pokémon pops out.
The Pokémon that appears is random; it performs its special skill and leaves.
Kirby series When the Star Rod is used, stars come flying out of it, hitting other characters.
If used with smash, a large star will fly out.
The Star Rod has only a limited amount of large stars it can shoot.
Kirby series This is a healing item that restores up to 100% of damage.
The Legend of Zelda series The Heart Container fully reduces the player's damage to 0%.
In single-player mode, before a player starts the game, a character, difficulty level, and number of download not about the money mp3 is selected.
The difficulty levels range from Very Easy, Easy, Normal, Hard, to Very Hard.
The number of lives can be set anywhere from one to five lives.
The number of lives carries over from the previous match, which means any lost lives are not restored each level.
Once the player loses all lives, they can choose to continue, but will have their current score cut in half.
Alternatively, they can quit, which will result in a.
All stages work with the stock system and opponents and allies have one life each.
There is a time limit of five minutes per match, but players can choose to disable it.
If in the case the player runs out of time in a level with the exception of Bonus Stages, they will go to the Continue screen as if they had lost all of their livesregardless of the number of lives the player had remaining.
One-player Game Stages Stage 1 The player fights at.
Stage 2 The player fights a team of 18 in.
The player fights three Yoshis at a time.
When one is defeated, another one will take its place, until all are defeated.
Stage 3 The player fights in.
Bonus Stage 1 The player has to hit the 10 within a time limit of 2 minutes.
Each character has a different arena for his target test.
Dying in the target test causes the failure of the test, but not the loss of a life.
Stage 4 The player fights and on.
The player also gets a randomly chosen ally.
Stage 5 The player fights in.
Stage 6 The player fights in.
The player gets two randomly chosen allies.
Bonus Stage 2 The player has to land on all 10 platforms within 2 minutes.
It is similar to Break the Targets!!
Stage 7 The player fights a team of 8 in.
Seven of them all bonuses in ssbm have abilities from the other 7 default characters.
The last one is either the regular Kirby or one with an ability of one unlockable character.
The player fights two at a time.
Stage 8 The player fights on.
Stage 9 The player fights at.
Bonus Stage 3 The player has to reach the white door at the end while avoiding threebombs, and bumpers within one minute.
Like the two previous bonus stages, failure does not result in the loss of a life.
Stage 10 The player fights a team of 30 on the stage.
The polygons are fought three at a time.
Final Stage The player fights.
Unlike the player, the Master Hand does not have a percentage of damage, but 300 hit points.
The battle takes place on.
There is no time limit or a set number of lives, and whatever happens in Training mode is not recorded.
There are multiple adjustable factors within this mode that are not available in regular VS.
Primarily, the computer player's actions can be set to either Stand, Walk, Evade, Jump, or Attack.
In any case, if the computer player is about to get knocked off the stage, they will make an effort to recover.
Another ability available from the pause menu is to be able to make any item spawn.
Up to four items can be on the stage at once.
The speed of the game is also adjustable.
Lastly, the camera view can also be changed from normal to close-up; close-up view follows the player at a close angle.
Unlike later Super Smash Bros.
There are two games, "Board the Platforms" and "Break the Targets".
Both games appear as bonus stages in the.
Unlike other modes, if the player waits after selecting a character, the game automatically starts.
The objective is to land on each of the ten platforms in the least amount of time possible.
Some platforms move while others must be jumped on with the correct timing or the player gets damaged.
If the player falls from the stage, it is a Failure, and the player will be sent back to the character selection screen.
The objective in this game is to break ten targets placed throughout the stage by hitting them with an attack.
Like Board the Platforms, some targets move, while others are stationary.
There are no extra lives, so once a player falls, the trial is a failure, and the player will be brought back to the character selection screen.
The Character Selection screen.
A fighter selection screen is seen, and the players are able to pick which fighter they want.
They can also select the costume color for each character.
The player is also able to set rules for this match; in athe player can pick the amount of time that can be played, and in athe players can pick the amount of the lives they and the computers have.
Also, after playing a certain number of VS.
There's also a handicap setting, which allows human players to adjust their attack power and knockback resistance.
The damage setting allows players to adjust how quickly fighters can get KO'd at low damage; ranging from a minimum of 50%, to a maximum of 200%.
The next screen is the stage selection screen, where players pick the stage to play on before the battle starts.
Besides the default Free-for-all mode in which players fight each other, there are also team battles.
Players can divide into up to three teams and fight against the other team s.
Also, lives are shared, so if one player is eliminated from a team, given that another team mate has 2 or more lives remaining, the eliminated player can recover by borrowing one ally's life by pressing the.
Teams are distinguished by costume color of each player, which is either red, green, or blue.
In Super Smash Bros.
They can adjust the sound to be mono or stereo.
The next option is screen adjusting.
The next option is the backup clear, which removes the game's data, which cannot be restored.
In the European version, there is an additional option for changing the game's language to English, French or German.
The last menu, the records, shows the profile of each character and any unlocked characterswhich is very similar to trophies in later games in the Super Smash Bros.
The next part is the VS.
Records, where players can see how many KOs, TKOs, and SD's are recorded.
By pressingthe player can see how each character is ranked by KOs, SDs, Win Percentage, etc.
By pressing the button again, players can view the character's record in detail, showing how much damage was given or taken and the ratio of KOs to TKOs to a certain character.
It also shows the character's share of total playtime by percentage.
The last of the records is the unlockable Sound Test.
Players can unlock the Sound Test by completing both Break the Targets and Board the Platforms with all characters.
GameSpot's former editorial director, Jeff Gerstmann, noted the single-player game "won't exactly last a source time".
Instead, he praised the multi-player portion of the game, saying that it is "extremely simple to learn".
He also praised the game's music, calling it "amazing".
There were criticisms, however, such as the game's scoring being difficult to follow.
In addition, the single-player mode was criticized for its perceived difficulty and lack of features.
It was deemed one of the ten best Mario games of all time by ScrewAttack from GameTrailers.
It was given an Editors' choice award from IGN.
Reviews Release Reviewer, Publication Score Comment N64 Peer Schneider, 8.
But I have to admit that I spent most of the time playing the multiplayer modes.
It's not that the one-player mode is bad -- HAL tried to add a bit of variety by offering bonus stages and team fights, but the order of your opponents never changes and you'll find yourself playing just to all bonuses in ssbm the hidden stuff.
But plug in a few more controllers and the game comes to life.
The character balance may seem a bit unfair at first watch out for Kirby and Pikachubut every fighter has his weaknesses and can be defeated.
Well, Jigglypuff is a different story.
What a strange character.
I sincerely hope Nintendo creates a sequel to this game on its next game console and includes not only the characters from the main game franchises, but also secondary and lesser known ones Ganondorf, Wario, Toad, Meowth, Pit from Kid Icarus, Banjo-Kazooie -- the list is endless.
As it stands, Smash Bros.
Players looking for a Tekken-killer on N64 will have to wait a bit longer.
The one-player game won't exactly last a long time, unless you count the time you have to spend unlocking all four of the hidden characters.
So, if you've got a crew of friends ready to pick a Nintendo character and throw down, then Super Smash Bros.
However, Iwata hit on the idea of including fighters from different Nintendo franchises in order to provide "atmosphere" which he felt was https://basedgosh.info/all/all-deposit.html for a home console fighting game, and their idea was approved.
The game had a small budget and little promotion, and was originally a Japan-only release, but its huge success saw the game released worldwide.
Note that unlike Super Smash Bros.
Melee, these bonuses cannot be gained in multiplayer matches, only in single-player mode.
Bonuses are not required to achieve, but are purely for high-score setting purposes.
Earning all bonuses in this game does not earn the player any reward of some sort, and no list is kept in the game when a bonus is achieved.
At Hyrule Castle or any place with a straight wallall four Links should walk to the right, fall into the place with the canopy, and run left against the wall so they are inside each other.
Then let the game push them all apart.
After this, all 4 Links must simultaneously throw bombs upwards weakly, quickly.
After just a few throws, the bombs will hit each other and continuously stay, trapping the players within.
visit web page should be Ness, and the other should be Fox.
Choose a stage with a direct line between Ness and Fox ideally, Hyrule Castle or Sector Z.
PK Thunder against Fox's reflector so that the PK Thunder is in direct line back to Ness, and quickly bat the PK Thunder away.
The thunder should have 2 tails, and if it reaches the edge of the screen, the game can't handle it and will freeze.
If the player does it correctly, Mario or Luigi should move toward the screen or away from the screen, giving the game a 3D effect.
Please upload all related music, sound effects, all mobile code no clips, or any videos for this section.
See the page for information on how to get started.
Also, one of Donkey Kong's alternate costumes is based on the color scheme of his sprite.
In addition, although not in the game itself, the Nintendo Power ad for the game indirectly alludes to Mario and Donkey Kong's origins as rivals by mentioning off-handedly that Mario and Donkey Kong have not "duked it out" for more than a decade.
Also, another of Mario's alternate costumes is based on the outfit from the Spanish box cover.
Also, one of Luigi's alternate costumes is based on the color scheme of his sprite and another is based on the flashing animation colors of his sprite.
Also, in addition to the Green Yoshi being Yoshi's default costume, three of Yoshi's alternate costumes are the Red, Yellow and Blue Yoshis.
Also, the stage is based on this game.
His 1P Mode ending also was taken directly from the stock art for Donkey Kong Country.
Although Luigi was absent in Super Mario 64, his moves and voice clips are identical to Mario's, but sped up.
Also, Mario's default costume is based on his outfit in this game and the stage is based on this game.
Also, the stage is based on this game.
Yoshi's 1P Mode ending, where Yoshi is trapped between a book, also was a direct reference to the plot of Yoshi's Story where Baby Bowser cursed Yoshi's Island to become a storybook.
Its successors are both rated T for Teen while the Nintendo 3DS and Wii U versions alongside Super Smash Bros.
Ultimate are rated E10+ for Everyone 10+.
They are dolls and the are dioramas brought to life by.
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Character How to Unlock Versus Matches Unlocked Message Complete or with any character 50 Message 60 Complete or with without continuing 100 Message 13 Unlock and complete 200 Message 11 Clear 300 Message 23 Use all 14 starter characters in VS.
Complete successfully with all 25.
Complete with any character.
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Complete using any character.
Mario 62 Smash 1 Complete Adventure mode with Dr.
Mario 63 Smash 2 Complete All-Star Mode with Dr.
Mario 64 Complete Classic mode with Ganondorf 65 Smash 1 Complete Adventure Mode with Ganondorf 66 Smash 2 Complete All-Star Mode with Ganondorf 67 Complete Classic mode with Falco 68 Smash 1 Complete Adventure Mode with Falco 69 Smash 2 Complete All-Star Mode with Falco 70 Complete Classic mode with Young Link 71 Smash 1 Complete Adventure Mode with Young Link 72 Smash 2 Complete All-Star All bonuses in ssbm with Young Link 73 Complete Classic Mode with Pichu 74 Smash all deposit Complete Adventure Mode with Pichu 75 Smash 2 Complete All-Star Mode with Pichu 76 Complete All bonuses in ssbm Mode with Roy 77 Smash 1 Complete Adventure Mode with Roy 78 Smash 2 Complete All-Star Mode with Roy 79 Beat 100 Man Melee in under 4 Minutes 80 Defeat 100 enemies in Endless Melee 81 Beat 15 Minute Melee 82 Beat Giga Bowser in Adventure Mode without using any continues 83 Clear Classic All bonuses in ssbm on Hard or Very Hard, no continues 84 Clear Adventure Mode on Hard or Very Hard, no continues 85 Play 1000 vs.
Mario, Ganondorf, Young Link, and Falco 162 Random 163 Random 164 Random 165 Random 166 Random 167 Random 168 Random 169 Random 170 Random 171 Random 172 Random 173 Random 174 Random 175 Play 150 vs.
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All zip codes by state to this guide in the.
If you have questions about one bonus or something, i recomment to follow that link and ask in that thread.
To see what bonus you already have check Data+Bonus Records.
If you get all this bonuses you are going to get the Diskun Trophy :0 Bird of Prey 4000 - Used only aerial attacks.
Combo King 2500 - Used many combos.
Average of combos is 2.
Backstabber 2000 - High % of attacks were from rear.
Meteor Smash 800 - KO'd foe with a Meteor Attack.
Meteor All bonuses in ssbm 3000 - Cleared the level with a Meteor Attack.
Meteor Master 8000 - Every Meteor Attack KO'd an opponent.
Minimum of 2 Meteor Survivor 2000 - Succeeded in recovering from a Meteor Attack.
Flying Meteor 4000 - Hit a flying enemy with a Meteor Attack.
Exceptional Aim 4000 - Hit with most attacks.
Perfect Aim 10000 - Hit with all attacks.
At least all bonuses in ssbm attacks per minute All Ground 6000 - Used all standard ground attacks against enemies.
All Aerial 4000 - Used all standard aerial attacks against enemies.
All Variations 10000 - Used all attacks except finishing blows on enemies.
Its the same than All in One.
Lethal Weapon 7000 - Hit with a wide variety of attacks.
Berserker 3500 - Attacked in a frenzy.
Smash-less 1500 - Used no Smash Attacks.
Specialist 2200 - Hit with only special moves.
Dedicated Specialist 3100 - Used only one kind of special move.
One-Two Punch 1800 - Hit consecutively with all weak attacks.
First Strike 500 - Delivered first blow of match.
Not valid in team battles.
Not valid in team battles.
Not valid in team battles.
Not valid in team battles.
Not valid in team battles.
Heavy Damage 20000 - Took 400% damage or more.
Not valid in team battles.
Sniper 2000 - Hit only with flying objects.
Brawler 2000 - Hit only with direct attacks.
Precise Aim 10000 all bonuses in ssbm All attacks hit immediately after execution.
Pitcher 6000 - Fought only with grabs and throws.
Butterfingers -500 - Had a high rate of grab and dash-grab failures.
All Thumbs -1500 - All dash-grab attempts failed.
At least 4 attempted Cuddly Bear 2000 - Performed at least 3 grabs, but did not attack or throw enemy.
Compass Tosser 3500 - Used all four directional-throw moves.
Throw Down 2500 - Threw last foe to clear game.
Pummeler 1500 - Did a lot of damage by holding and punching foes.
Fists of Fury 2500 - After grabbing, always held and punched, never threw.
Close Call 2000 - Threw just before enemy broke your hold.
Opportunist -1000 - Didn't attack for a very long period of time.
Spectator -2500 - Spent a long time on sloped terrain.
Statue 500 - Little left-to-right movement.
Never Look Back 5000 - Never changed direction.
Stiff Knees 300 - Did not crouch.
Run, Don't Walk 6500 - Did not walk.
Extremely short distance doesn't count Ambler 2500 - Walked a lot.
No Hurry 1000 - Did not run.
Marathon Man 2000 - Ran a lot.
Eagle 1500 - Went airborne a lot.
Aerialist 2500 - Did not jump from the ground.
No overlap with Cement Shoes Acrobat 3000 - Always did a midair jump.
No overlap with Cement Shoes Cement Shoes 4000 - Never jumped, including midair jumps.
Head Banger 800 - Hit walls a lot.
Power Shielder 5000 - Used the Power Shield often.
Shattered Shield x-1000 - Shield was broken by enemy.
Shield Stupidity x-2000 - Broke own shield.
Shield Saver 500 - Dropped shield just before it was broken.
Skid Master 1000 - Had long stun-slide distance.
Cliffhanger 2000 - Grabbed a lot of edges after being knocked off the stage.
here on the Edge x800 - After being hit, grabbed edge without a midair jump.
not about the mp3 download free 2000 - Taunted often.
Within 1 second Poser Power x700 - Attacked someone with a taunt.
Pose Breaker x800 - Gave a quick weak attack to a taunting opponent.
Instant Poser x100 - Taunted right after knocking down a foe.
Within 1 second Control Freak 1000 - Tapped the control stick twice as fast as second fastest tapper.
Button Masher 700 - Pressed buttons twice as fast as second fastest presser.
Button Holder 4000 - Held down the A or B button.
For the entire match Rock Steady 3000 - Did not fall down.
Pratfaller 1500 - Always landed face up.
Face Planter 1500 - Always fell face down.
Twinkle Toes 2500 - Succeeded on every attempt to absorb damage.
Floor Diver 1500 - Dropped through floors often.
Climactic Clash x1200 - Hit same enemy with progressively stronger blows.
Floored 300 - Took a lot of damage from floors.
Over 50% of damage Punching Bag 100 - Got stuck between two enemies and hit back and forth.
Stale Moves -2000 - Persistently used the same attack.
Blind Eye 3000 - Always looking in opposite direction as oncoming attack.
Crowd Favorite 2500 - Audience cheered for player.
Master of Suspense 2500 - Surprised the crowd often.
Half-Minute Man 2500 - Beat level within 30 seconds.
Pacifist 3000 - Never attacked even once including misses.
Peaceful Warrior 5000 - Never attacked, but didn't lose the match.
Moment of Silence 3000 - Took no damage for 1 minute.
No overlap with Impervious Impervious 7000 - Didn't suffer a single attack.
Immortal 5000 - Never got knocked down.
Switzerland 12000 - Never attacked anyone, never took any damage.
Predator -1500 - Attacked only opponents with high amounts of damage.
Down, But Not Out 2000 - Fell all the way down, but got back up the most in a match.
Solar Being 800 - Only left stage by flying off screen and becoming a star.
Stalker -1000 - Always attacked a particular player.
Bully -2000 - Always KO'd a particular player.
Coward -500 - Spent a long time a great distance away from enemies.
In the Fray 2000 - Average distance between you and foes was very small.
Friendly Foe 3000 - Never pushed an enemy.
Center Stage 2000 - Spent a long time in the middle of the arena.
Merciful Master 3000 - Won without KO'ing anybody.
Star KO x300 - KO'd an enemy and turned him or her into a star.
Rocket KO 5000 - Sent all team enemies flying off the top of the screen.
Wimpy KO x4000 - KO'd a foe with a weak attack.
Bull's-eye KO x800 - KO'd a foe with a firing item.
Poser KO x5000 - KO'd an enemy with a taunt.
Cheap KO x500 - KO'd an enemy from behind.
Bank-Shot KO x3000 - All bonuses in ssbm an enemy with a deflected item.
Timely KO x3500 - KO'd a foe at the time limit.
Special KO x800 - KO'd an enemy with a special attack.
Hangman's KO x2000 - Attacked an enemy that was hanging from an edge for a KO.
KO 64 x640 - KO'd an enemy when the enemy was at 64% damage.
Bubble-Blast KO x1200 -Attacked a magnified enemy and KO'd him or her.
Sacrificial KO x1500 - The same attack KO'd both you and your enemy.
Avenger KO x2500 - KO'd a foe right after foe KO'd you.
Within 5 seconds Double KO x2000 - KO'd 2 enemies at once.
Triple KO x4000 - KO'd 3 enemies at once.
Quadruple KO x8000 - KO'd 4 enemies at once.
Quintuple KO x15000 - KO'd five enemies at once.
Dead-Weight KO x4000 - KO'd an enemy by throwing another enemy at him or her.
Kiss-the-Floor KO x1000 - Threw an enemy onto a damaging floor for a KO.
Assisted KO x1500 - KO'd a foe with an item.
Foresight x500 - Hit the front of the screen.
First to Fall -1000 - First one to be KO'd after match begins.
Cliff Diver 500 - Let go of the edge of a cliff and fell off stage.
Quitter x-1000 - Fell off stage without even trying to recover.
Shameful Fall x-1500 - At less than 50%, got KO'd by a foe with over 100% damage.
World Traveler 2000 - Got KO'd off all four sides of the screen.
Ground Pounded 500 - Got KO'd by a damaging floor.
Environmental Hazard 1000 - Got KO'd by a part of the stage evironment.
Angelic 2000 - Was standing on revival platform when match ended.
Magnified Finish 1000 - Ended the match in a magnifying glass.
Fighter Stance 500 - Ended match while taunting.
Mystic 2000 - Ended match while offscreen.
Shooting Star 1500 - Ended match as a star.
Lucky Number Seven 3000 - Finished with :07 left.
Last Second 5000 - Finished with :01 left.
Lucky Threes 3330 - Finished with 3:33 left.
link 1110 - Damage at end was the same number repeated three times.
Full Power 2000 - Damage at 0% at finish.
Item-less 1800 - Did not use any items.
Item Specialist 2000 - Only hit with item attacks.
Item Chucker 3000 - Hit only by throwing items.
Item Smasher 3000 - Used only smash attacks with swinging weapons.
Capsule KO x800 - KO'd an enemy with a capsule.
Carrier KO x800 - KO'd a foe with a large item carrier.
Weight Lifter 1500 - Frequently held heavy items.
Item Catcher x1000 - Caught an item thrown at you.
Reciprocator x2000 - Threw an item thrown at you back at an enemy.
Item Self-Destruct -1000 - Item caused player to Self-Destruct.
Triple Items 3000 - Got the same item 3 times in a row.
Materialist 100 - Spent the longest amount of time holding items.
Minimalist 1500 - Spent the least amount of time holding items.
Item Hog 4000 - Got 10 or more different kinds of items.
Item Collector 4000 - Got every kind of item that jam for all codes animal />Connoisseur 3000 - Got every kind of food that appeared.
Gourmet 2000 - Used only food items.
Gardener Finish 2000 - Put a flower on an enemy's head at match's end.
Flower Finish 1700 - Had a flower on head when the match ended.
Super Scoper 2000 - Did 100% damage or more firing the Super Scope.
Screwed Up 2000 - Held Screw Attack for 30 seconds or more.
Screw Attack KO x2500 - Used a Screw Attack to KO an enemy.
Warp Star KO x1000 - KO'd a foe using a Warp Star.
Mycologist 2500 - Got 3 or more Mushrooms.
Mario Maniac 8000 - Used only Mushrooms, Fire Flowers, and Starmen.
Metal KO x800 - KO'd enemy while metal.
Freezie KO x2000 - Froze enemy with Freezie then KO'd him or her.
Flipper KO x2000 - KO'd enemy with a flipper.
Saturn Fan 3000 - Only item used was Mr.
Saturn 1500 - Held Mr.
Saturn for 30 seconds or more.
Saturn Siblings 4000 - Got 3 or more Mr.
Saturn Ringer 4000 - Caught a Mr.
Saturn thrown at you.
Giant KO x600 - KO'd a foe while giant.
Tiny KO x2500 - KO'd a foe while tiny.
Invisible KO x800 - KO'd a foe while invisible.
Bunny-Hood Blast x1200 - KO'd someone while wearing a Bunny Hood.
Vegetarian 1800 - Got 2 or more Maxim Tomatoes.
Heartthrob 2800 - Got 2 or more Heart Containers.
Invincible Finish x1200 - Player is invincible at the end of the match.
Invincible KO x800 - KO'd a foe while invincible.
Beam Swordsman x800 - KO'd a foe with a Beam All bonuses in ssbm />Home-Run King x600 - KO'd a foe with the Home-Run Bat.
Laser Marksman 4000 - Hit with every blast from the Ray Gun until it ran out.
Flame Thrower 1600 - Got a 10 combo or higher with the Fire Flower.
Hammer Throw 1500 - Threw the hammer away.
Headless Hammer 2500 - Grabbed a broken hammer.
https://basedgosh.info/all/all-codes-for-apb.html Spy x800 - KO'd someone with a Motion-Sensor Bomb.
Bob-omb's Away -500 - KO'd by a wandering Bob-omb.
Bob-omb Squad x2500 - Grabbed a Bob-omb just before it exploded, and wasn't hurt.
Pokemon KO 1000 - KO'd a foe with a Pokemon.
Mew Catcher 10000 - Mew appeared.
Celebi Catcher 8000 - Celebi appeared.
Goomba KO 100 - KO'd a Goomba.
Koopa KO 200 - KO'd a Koopa.
Paratroopa Club penguin all puffle codes 300 - KO'd a Paratroopa.
ReDead KO 300 - KO'd a ReDead.
Like-Like KO 500 - KO'd a Like-Like.
Octorok KO 150 - KO'd an Octarok Topi KO 200 - All bonuses in ssbm a Topi.
Polar Bear KO 800 - KO'd a Polar Bear.
Shy Guy KO 20 - KO'd a Shy Guy.
First Place 1000 - Got 1st place in a timed match.
Last Place -1000 - Got last place in a timed match.
Wire to Wire 2000 - Led in points from the start to the finish.
Whipping Boy -1500 - Trailed in points from the start to the finish.
KO Artist 3000 - Had a lot of KOs.
More than 3 and double second place KO Master 1500 - Had the most KOs.
Not awarded if Artist is earned Offensive Artist 2000 - Caused a lot of damage.
Offensive Master 1000 - Caused the most damage.
Frequent Faller -1000 - Had a lot of falls.
Fall Guy -500 - Had the most falls.
Self-Destructor -2000 - Had a lot of Self-Destructs.
Master of Disaster -1000 - Had the most Self-Destructs.
KOs x500 - Counts each KO.
Falls x-500 - Counts each fall.
Self-destructs not counted SDs x-500 - counts each self-destruct.
Target Master 30000 - Smashed all targets in Target Test!
Hobbyist 1000 - Got at least one trophy before the stage ended.
Collector 30000 - Snagged all trophies that appeared!
No-Damage Clear 300000 - Cleared all levels without taking any damage.
No-Miss Clear 10000 - Cleared without losing a single life.
Continuation -20000 - Cleared by continuing.
Speedster 10000 - Cleared all levels quickly.
Speed Demon 20000 - Cleared all levels very quickly.
Melee Master 100000 - Cleared All-Star mode without recovering damage even once.
Classic Clear 50000 - Cleared the Classic mode.
Adventure Clear 50000 - Cleared the Adventure mode.
All-Star Clear 50000 click to see more Cleared the All-Star mode.
Very-Hard Clear 200000 - Cleared the Very-Hard mode.
Crazy Hand KO 80000 - Defeated Crazy Hand in Classic mode.
Luigi KO 20 - Defeated Luigi in Adventure mode.
Link Master 30000 - Defeated all five Links in Adventure mode.
Giant Kirby KO 10000 - Defeated Giant Kirby in Adventure mode.
KO 8000 - KO'd Metal Bros.
Giga Bowser KO 100000 - Defeated Giga Bowser in Adventure mode.
Tips to get Lethal Bonus: Use the 3 smash atacks Up A, Down A, Right A Use the 4 special atacks B,Down B,UP B, Right B Use the 5 aerial atacks Neutral A, UP A, Down A, right A, left A NOTE: you CAN'T miss any of the attacks.
How to remarkable casino all slots gratis necessary Giga Bowser Appear?
Beat Normal or Higuer in less than 18 minutes.
I cant get All in One and All Variations!!?!?!?
All in One: Use ALL the moves in one enemy.
You can use Donkey Kong, and his Down B move, or you can use Roy in All star using his UP B atack.
You need to see Celebi, make sure that you have the score display 5000 KOs Hammer Throw bonus?
Hammer is the only item.
How to KO a Paratroopa?
Swallow the Paratroopa with Kirby, or use Z.
How to get Quintuple KO?
Try this with the team wireframe or with the Mr game and watch team.
What is a meteor atack?
A move that will send your opponent flying towards the ground, only a few characters have them.
Mario's forward+A in mid-air is one example.
How do i make a "Power shielder"?
Press L or R at the same time that the enemy hits you, you will see white flash and a different sound.
I just want to say that im from Mexico so my english is not perfect, i did my best with this guide.
Thats all, hope you like.

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Super Smash Bros. Melee sports a roster of 25 playable characters (26 if counting Sheik separately), 11 of which must be unlocked. All characters from the original Super Smash Bros. return (with Captain Falcon and Ness now unlocked from the start).


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List of unlockables (SSBM) | Smashpedia | FANDOM powered by Wikia
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Melee is rated 4.
Melee - the most furious, frenzied, frantic fighter of all-time!
Choose from 14 of your all-time favorite Nintendo characters and fight using signature moves and weapons.
Battle in arenas pulled right from the lush worlds of the Nintendo Universe.
The most addictive multiplayer game on the N64 is making the leap to the next generation!
Pre-owned Guarantee This pre-owned product has been carefully tested, and is guaranteed to work.
If you are not completely satisfied, simply all bonuses in ssbm the product within 7 days for your money back.
Product may not include original box and instruction manual.
Item pictured may not be exact item received.
Important Information: This pre-owned product has been carefully tested, and is guaranteed to work.
If you are not completely satisfied, simply return the product within 7 days for your money back.
Product may not include original box and instruction manual.
Item pictured may not be exact item received.
Check out all of the latest consoles, games and accessories available now.
Important Information: If you are a fan of the Super Smash Brothers franchise, check out all the latest games, accessories, and collectibles all bonuses in ssbm at GameStop.
Melee is all bonuses in ssbm 4.

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I show everything I have done in Super Smash Bros. Melee ever since I got the game and Gamecube back on September 15, 2002. I go through the Records, showing every Bonus Record, and the Specials.


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Super Smash Bros. Melee for Game Cube | GameStop
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Super Smash Bros. Melee - Bonus Guide (& Bonus Tips)
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Super Smash Bros Melee - Special Movie 2

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Super Smash Bros. Melee sports a roster of 25 playable characters (26 if counting Sheik separately), 11 of which must be unlocked. All characters from the original Super Smash Bros. return (with Captain Falcon and Ness now unlocked from the start).


Enjoy!
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Super Smash Bros. Melee - Bonus Guide (& Bonus Tips)
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Super Smash Bros. Melee - Special Movie (Bonus Video) [HD]

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Super Smash Bros. Melee is the hugely popular GameCube sequel to the hugely popular Nintendo 64 game Super Smash Bros., featuring new characters, new stages, improved gameplay mechanics, and greatly enhanced graphics and sound.


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Bonuses? - Super Smash Bros. Melee Answers for GameCube - GameFAQs
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SSBM: All Events TAS 25:37.114 (14:26.43 IGT)

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Super Smash Bros 64 vs Melee vs Brawl. SSB>SSBM>SSBB. Ovirew Member Since: July 3, 2008. special bonuses were the bread and butter of arcade mode. Why they left that part out is beyond me.


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Link to this guide in the.
If you have questions about one bonus or something, i recomment to follow that link and ask in that thread.
To see what bonus you already have check Data+Bonus Records.
If you get all this bonuses you are going to get the Diskun Trophy :0 Bird of Prey 4000 - Used only aerial attacks.
Combo King 2500 - Used many combos.
Average of combos is 2.
Backstabber 2000 - High % of attacks were from rear.
Meteor Smash 800 - KO'd foe with a Meteor Attack.
Meteor Clear 3000 - Cleared the level with a Meteor Attack.
Meteor Master 8000 - Every Meteor Attack KO'd an opponent.
Minimum of 2 Meteor Survivor 2000 - Succeeded in recovering from a Meteor Attack.
Flying Meteor 4000 - Hit a flying enemy with a Meteor Attack.
Exceptional Aim 4000 - Hit with most attacks.
Perfect Aim 10000 - Hit with all attacks.
At least 8 attacks per minute All Ground 6000 - Used all standard ground attacks against enemies.
All Aerial 4000 - Used all standard aerial attacks against enemies.
All Variations 10000 - Used all attacks except finishing blows on enemies.
Its the same than All in One.
Lethal Weapon 7000 - Hit with a wide variety of attacks.
Berserker 3500 - Attacked in a frenzy.
Smash-less 1500 - Used no Smash Attacks.
Specialist 2200 - Hit with only special moves.
Dedicated Specialist 3100 - Used only one kind of special move.
One-Two Punch 1800 - Hit consecutively with all weak attacks.
First Strike 500 - Delivered first blow of match.
Not valid in team battles.
Not valid in team battles.
Not valid in team battles.
Not valid in team battles.
Not valid in team battles.
Heavy Damage 20000 - Took 400% damage or more.
Not valid in team battles.
Sniper 2000 - Hit only with flying objects.
Brawler 2000 - Hit only with direct attacks.
Precise Aim 10000 - All attacks hit immediately after execution.
Pitcher 6000 - Fought only with grabs and throws.
Butterfingers -500 - Had a high rate of grab and dash-grab failures.
All Thumbs -1500 - All dash-grab attempts failed.
At least 4 attempted Cuddly Bear 2000 - Performed at least 3 grabs, but did not attack or throw enemy.
Compass Tosser 3500 - Used all four directional-throw moves.
Throw Down 2500 - Threw last foe to clear game.
Pummeler 1500 - Did a lot of damage by holding and punching foes.
Fists of Fury 2500 - After grabbing, always held and punched, never threw.
Close Call 2000 - Threw just before enemy broke your hold.
Opportunist -1000 - Didn't attack for a very long period of time.
Spectator -2500 - Spent a long time on sloped terrain.
Statue 500 - Little left-to-right movement.
Never Look Back 5000 - Never changed direction.
Stiff Knees 300 - Did not crouch.
Run, Don't Walk 6500 - Did not walk.
Extremely short distance doesn't count Ambler 2500 - Walked a lot.
No Hurry 1000 - Did not run.
Marathon Man 2000 - Ran a lot.
Eagle 1500 - Went airborne a lot.
Aerialist 2500 - Did not jump from the ground.
No overlap with Cement Shoes Acrobat 3000 - Always did a midair jump.
No overlap with Cement Shoes Cement Shoes 4000 - Never jumped, including midair jumps.
Head Banger 800 - Hit walls a lot.
Power Shielder 5000 - Used the Power Shield often.
Shattered Shield x-1000 - Shield was broken by enemy.
Shield Stupidity x-2000 - Broke own shield.
Shield Saver 500 - Dropped shield just before it was broken.
Skid Master 1000 - Had long stun-slide distance.
Cliffhanger 2000 - Grabbed a lot of edges after being knocked off the stage.
Life on the Edge x800 - After being hit, grabbed edge without a midair jump.
Poser 2000 - Taunted often.
Within 1 second Poser Power x700 - Attacked someone with a taunt.
Pose Breaker x800 - Gave a quick weak attack to a taunting opponent.
Instant Poser x100 - Taunted right after knocking down a foe.
Within 1 second Control Freak 1000 - Tapped the control stick twice as fast as second fastest tapper.
Button Masher 700 - Pressed buttons twice best movies of all time money fast as second fastest presser.
Button Holder 4000 - Held down the A or B button.
Pratfaller 1500 - Always landed face up.
Face Planter 1500 - Always fell face down.
Twinkle Toes 2500 - Succeeded on every attempt to absorb damage.
Floor Diver 1500 - Dropped through floors often.
Climactic Clash x1200 - Hit same enemy all bonuses in ssbm progressively stronger blows.
Floored 300 - Took a lot of damage from floors.
Over 50% of damage Punching Bag 100 - Got stuck between two enemies and hit back and forth.
Stale Moves -2000 - Persistently used the same attack.
Blind Eye 3000 - Always looking in opposite direction as oncoming attack.
Crowd Favorite 2500 - Audience cheered for player.
Master of Suspense 2500 - Surprised the crowd often.
Half-Minute Man 2500 - Beat level within 30 seconds.
Pacifist 3000 - Never attacked even once including misses.
Peaceful Warrior 5000 - Never attacked, but didn't lose the match.
Moment of Silence 3000 - Took no damage for 1 minute.
No overlap with Impervious Impervious 7000 - Didn't suffer a single attack.
Immortal 5000 - Never got knocked down.
Switzerland 12000 - Never attacked anyone, never took any damage.
Predator -1500 - Attacked only opponents with high amounts of damage.
Down, But Not Out 2000 - Fell all the way down, but got back up the most in a match.
Solar Being 800 - Only left stage by flying off screen and becoming a star.
Stalker -1000 - Always attacked a particular player.
Bully -2000 - Always KO'd a particular player.
Coward -500 - Spent a long time a great distance away from enemies.
In the Fray 2000 - Average distance between you and foes was very small.
Friendly Foe 3000 - Never pushed an enemy.
Center Stage 2000 - Spent a long time in the middle of the arena.
Merciful Master 3000 - Deposit all without KO'ing anybody.
Star KO x300 - KO'd an enemy and turned him or her into a star.
Rocket KO 5000 - Sent all team enemies flying off the top of the screen.
Wimpy KO x4000 - Https://basedgosh.info/all/airport-codes-of-all-the-airports-in-the-world.html a foe with a weak attack.
Bull's-eye KO x800 - KO'd a foe with a firing item.
Poser KO x5000 - KO'd an enemy with a taunt.
Cheap KO x500 - KO'd an enemy from behind.
Bank-Shot KO x3000 - KO'd an enemy with a deflected item.
Timely KO x3500 - KO'd a foe at the time limit.
Special KO x800 - KO'd an enemy with a special attack.
Hangman's KO x2000 - Attacked an enemy that was hanging from an edge for a KO.
KO 64 x640 - KO'd an enemy when the enemy was at 64% damage.
Bubble-Blast KO x1200 -Attacked a magnified enemy and KO'd him or her.
Sacrificial KO x1500 - The same attack KO'd both you and your enemy.
Avenger KO x2500 - KO'd a foe right after foe KO'd you.
Within 5 seconds Double KO x2000 - KO'd 2 enemies at once.
Triple KO x4000 - KO'd 3 enemies at once.
Quadruple KO x8000 - KO'd 4 enemies at once.
Quintuple KO x15000 - KO'd five enemies at once.
Dead-Weight KO x4000 - KO'd an enemy by throwing another enemy at him or her.
Kiss-the-Floor KO x1000 - Threw an enemy onto a damaging floor for a KO.
Assisted KO x1500 - KO'd a foe with an item.
Foresight x500 - Hit the front of the screen.
First to Fall -1000 - First one to be KO'd after match begins.
Cliff Diver 500 - Let go of the edge of a cliff and fell off stage.
Quitter x-1000 - Fell off stage without even trying to recover.
Shameful Fall x-1500 - At less than 50%, got KO'd by a foe with over 100% damage.
World Traveler 2000 - Got KO'd off all four sides of the screen.
Ground Pounded 500 - Got KO'd by a damaging floor.
Environmental Hazard 1000 - Got KO'd by a part of the stage evironment.
Angelic 2000 - Was standing on revival platform when match ended.
Magnified Finish 1000 - Ended the match in a magnifying glass.
Fighter Stance 500 - Ended match while taunting.
Mystic 2000 - Ended match while offscreen.
Shooting Star 1500 - Ended match as a star.
Lucky Number Seven 3000 - Finished with :07 left.
Last Second 5000 - Finished with :01 left.
Lucky Threes 3330 - Finished with 3:33 left.
Jackpot 1110 - Damage at end was the same number repeated three times.
Full Power 2000 - Damage at 0% at finish.
Item-less 1800 - Did not use any items.
Item Specialist 2000 - Only hit with item attacks.
Item Chucker 3000 - Hit only by throwing items.
Item Smasher 3000 - Used only smash attacks with swinging weapons.
Capsule KO x800 - KO'd an enemy with a capsule.
Carrier KO x800 - KO'd a foe with a large item carrier.
Weight Lifter 1500 - Frequently held heavy items.
Item Catcher x1000 - Caught an item thrown at you.
Reciprocator x2000 - Threw an item thrown at you back at an enemy.
Item Self-Destruct -1000 - Item caused player to Self-Destruct.
Materialist 100 - Spent the longest amount of time holding items.
Minimalist 1500 - Spent the least amount of time holding items.
Item Hog 4000 - Got 10 or more different kinds of items.
Item Collector 4000 - Got every kind of item that appeared.
Connoisseur 3000 - Got every kind of food that appeared.
Gourmet 2000 - Used only food items.
Gardener Finish 2000 - Put a flower on an enemy's head at match's end.
Flower Finish 1700 - Had a flower on head when the match ended.
Super Scoper 2000 - Did 100% damage or more firing the Super Scope.
Screwed Up 2000 - All bonuses in ssbm Screw Attack for 30 seconds or more.
Screw Attack KO x2500 - Used a Screw Attack to KO an all bonuses in ssbm />Warp Star KO x1000 - KO'd a foe using a Warp Star.
Mycologist 2500 - Got 3 or more Mushrooms.
Mario Maniac 8000 - Used only Mushrooms, Fire Flowers, and Starmen.
Metal KO x800 - KO'd enemy while metal.
Freezie KO x2000 - Froze enemy with Freezie then KO'd him or her.
Flipper KO x2000 - KO'd enemy with a flipper.
Saturn Fan 3000 - Only item used was Mr.
Saturn 1500 - Held Mr.
Saturn for 30 seconds or more.
Saturn Siblings 4000 - Got 3 or more Mr.
Saturn Ringer 4000 - Caught a Mr.
Saturn thrown at you.
Giant KO x600 - KO'd a foe while giant.
Tiny KO x2500 - KO'd a foe while tiny.
Invisible KO x800 - KO'd a foe while invisible.
Bunny-Hood Blast x1200 - KO'd someone while wearing a Bunny Hood.
Vegetarian 1800 - Got 2 or more Maxim Tomatoes.
Heartthrob 2800 - Got 2 or more Heart Containers.
Invincible Finish x1200 - Player is invincible at the end of article source match.
Invincible KO x800 - KO'd a foe while invincible.
Beam Swordsman x800 - KO'd a foe with a Beam Sword.
Home-Run King x600 - KO'd a foe with the Home-Run All bonuses in ssbm />Laser Marksman 4000 - Hit with every blast from the Ray Gun until it ran out.
Flame Thrower 1600 - Got a 10 combo or higher with the Fire Flower.
Hammer Throw 1500 - Threw the hammer away.
Headless Hammer 2500 - Grabbed a broken hammer.
Super Spy x800 - KO'd someone with a Motion-Sensor Bomb.
Bob-omb's Away -500 - KO'd by a wandering Bob-omb.
Bob-omb Squad x2500 - Grabbed a Bob-omb just before it exploded, and wasn't hurt.
Pokemon KO 1000 - KO'd a foe with a Pokemon.
Mew Catcher 10000 - Mew appeared.
Celebi Catcher 8000 - Celebi appeared.
Goomba KO please click for source - KO'd a Goomba.
Koopa KO 200 - KO'd a Koopa.
Paratroopa KO 300 - KO'd a Paratroopa.
ReDead KO 300 - KO'd a ReDead.
Like-Like KO 500 - KO'd a Like-Like.
Octorok KO 150 - KO'd an Octarok Topi KO 200 - KO'd a Topi.
Polar Bear KO 800 - KO'd a Polar Bear.
Shy Guy KO 20 - KO'd a Shy Guy.
First Place 1000 - Got 1st place in a timed match.
Last Place -1000 - Got last place in a timed match.
Wire to Wire 2000 - Led in points from the start to the finish.
Whipping Boy -1500 - Trailed in points from the start to the finish.
KO Artist 3000 - Had a lot of KOs.
More than 3 and double second place KO Master 1500 - Had the most KOs.
Not awarded if Artist is earned Offensive Artist 2000 - Caused a lot of damage.
Offensive Master 1000 - Caused the most damage.
Frequent Faller -1000 - Had a lot of falls.
Fall Guy -500 - Had the most falls.
Self-Destructor -2000 - Had a lot of Self-Destructs.
Master of Disaster -1000 - Had the most Self-Destructs.
KOs x500 - Counts each KO.
Falls x-500 - Counts each fall.
Self-destructs not counted SDs x-500 - counts each self-destruct.
Target Master 30000 - Smashed all targets in Target Test!
Hobbyist 1000 - Got at least one trophy before the stage ended.
Collector 30000 - Snagged all trophies that appeared!
No-Damage Clear 300000 - Cleared all levels without taking any damage.
No-Miss Clear 10000 - Cleared without losing a single life.
Continuation -20000 - Cleared by continuing.
Speedster 10000 - Cleared all levels quickly.
Speed Demon 20000 - Cleared all levels very quickly.
Melee Master 100000 - Cleared All-Star mode without recovering damage even all bonuses in ssbm />Classic Clear 50000 - Cleared the Classic mode.
Adventure Clear 50000 - Cleared the Adventure mode.
All-Star Clear 50000 - Cleared the All-Star mode.
Very-Hard Clear 200000 - Cleared the Very-Hard mode.
Crazy Hand KO 80000 - Defeated Crazy Hand in Classic mode.
Luigi KO 20 - Defeated Luigi in Adventure mode.
Link Master 30000 - Defeated all five Links in Adventure mode.
Giant Kirby KO 10000 - Defeated Giant Kirby in Adventure mode.
KO 8000 - KO'd Metal Bros.
Giga Bowser KO 100000 - Defeated Giga Bowser in Adventure mode.
Tips to get Lethal Bonus: Use the 3 smash atacks Up A, Down A, Right A Use the 4 special atacks B,Down B,UP B, Right B Use the 5 aerial atacks Neutral A, UP A, Down A, right A, left A NOTE: you CAN'T miss any of the attacks.
How to make Giga Bowser Appear?
Beat Normal or Higuer in less than 18 minutes.
I cant get Here in One and All Variations!!?!?!?
All in One: Use ALL the moves in one enemy.
You can use Donkey Kong, and his Down B move, or you can use Roy in All star all bonuses in ssbm his UP B atack.
You need to see Celebi, make sure that you have the score display 5000 KOs Hammer Throw bonus?
Hammer is the only item.
How to KO a Paratroopa?
Swallow the Paratroopa with Kirby, or use Z.
How to get Quintuple KO?
Try this with the team wireframe or with the Mr game and watch team.
What is a meteor atack?
A move that will send your opponent flying towards the ground, only a few characters have them.
Mario's forward+A in mid-air is one example.
How do i make a "Power shielder"?
Press L or R at the same time that the enemy hits you, you will see white flash and a different sound.
I just want to say that im from Mexico so my english is not perfect, i did my best with this guide.
Thats all, hope you like.

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No games can match Smash Bros., BUT some can try. I'm making a list of all of the games that play like Super Smash Bros. These games include official and independently made games (Super Smash Flash). I need help finding more games, so please list all you can find. Description: a Japanese only.


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Super Smash Bros. Melee - Bonus Guide (& Bonus Tips)
Valid for casinos
List of bonuses - SmashWiki, the Super Smash Bros. wiki
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However, players can imbue their ring via to double the ring's bonuses to +8.
The from gives the same attack bonus, increases and attack, but has lower.
However, players can imbue their ring via to double the ring's bonuses to +8.
Requires 75 to equip.
TOTAL +178 +165 if using an and.
Crush Slot Image Item Crush bonus Notes +8 The initially gives +4 bonus.
However, players can imbue their ring via to double the ring's bonuses to +8.
TOTAL +184 +172 if using the and.
Magic Slot Image Item Magic bonus Notes +8 Requires 75 and 65 to wear.
The provides the same bonuses and only requires 65 and 30 to wear, but has no or damage bonuses.
The provides not only +12 Magic attack, but also +10% Magic damage that stacks with other boosting effects.
Requires 70 and 30 to wear.
However, players can imbue their ring via to double the ring's bonuses to +12.
Requires 75 to use.
An or an can be used as a cheaper alternative, but both only all bonuses in ssbm +10 attack.
However, players can imbue their ring via to double the ring's bonuses to +8.
TOTAL +243 +236 if using the and the.
Defence bonuses Stab Slot Image Item Stab bonus Notes +20 The initially gives +10.
However, players can imbue their ring via to double the ring's bonuses to +20.
Requires 75 all bonuses in ssbm wear.
TOTAL +519 +463 if using the https://basedgosh.info/all/all-slots-casino-claim-bonus.html />Slash Slot Image Item Slash bonus Notes +63 Requires 75 to be worn.
However, players can imbue their ring via to double the ring's bonuses to +20.
Requires 75 to wear.
TOTAL +521 +469 if using the and Crush Slot Image Item All bonuses in ssbm bonus Notes +20 The initially gives +10.
However, players can imbue their ring via to double the ring's bonuses to +20.
Requires 75 to wear.
TOTAL +505 +459 if using a and.
Magic Slot Image Item Magic bonus Notes +30 Requires 6575and 70.
A can be used an alternative for those with lowerrequiring only 60 and giving +15 magic defence.
An provides a +24 bonus, but requires 60.
Black d-hide vambraces give a +8 bonus and are much cheaper.
However, players can imbue their ring via to double the ring's bonuses to +20.
Requires 75 to wear.
Other alternatives include the +17 and an +15.
The requires 65 and requires 60 also give +20, but have lower offensive bonuses and no.
TOTAL +238 Ranged Slot Image Item Ranged bonus Notes +80 Requires 7050and completion of to all bonuses in ssbm />Shield must be imbued or at full charge to have its +80 bonus.
However, players can imbue their ring via to double the ring's bonuses to +20.
Requires 75 to wear.
TOTAL +542 +487 if using a and a.
Other bonuses All bonuses in ssbm Slot Image Item Strength bonus Notes +3 A gives +3, and requires the completion of and 55.
A also gives +3and requires only 45 and the completion of.
A also gives a +3 Strength bonus, but requires 75 to wear and has to be charged with.
The also gives +10, but lacks the +15 to, and attack as well as +2.
However, the amulet of strength is significantly less expensive.
However, players can imbue their ring via to double the ring's bonuses to +8.
TOTAL +199 +152 if using the and.
Ranged strength Slot Image Item Ranged strength bonus Notes +150 Can only be used with.
Highest strength bonus for ammo used by one-handed weapons is +122 for anyused by crossbows above.
TOTAL +172 +37 if using the.
Magic damage Slot Image Item Strength bonus Notes +15% Requires 75 to wield.
TOTAL +38% Prayer Slot Image Item Prayer bonus Notes Click the following article +5 Requires completion of.
The gives the same and requires completion of the Elite.
Cheaper alternatives include andbut they only give +1 to.
A gives +2, but requires 75 to wear.
However, players can imbue their ring via to increase its bonuses to +8.
The gives +4 Prayer and has significantly higherbut does not give the effect and additionally requires 75.
Any +6 Requires 60 to wield.
The also gives the samebut requires 42,, and 22.
Any +1 can be obtained as a reward from any level of.
TOTAL +63 Weight Slot Image Item Weight reduction Notes -4.
Can obtain more by returning to all bonuses in ssbm dungeon near the Legends Guild.
Both give the same bonus.
TOTAL +44 Slash Slot Image Item Slash bonus Notes +29 Requires 30 to wield.
Both give the same.
TOTAL +68 Defence bonuses Stab Slot Image Item Stab bonus Notes +3 The, and all give the same.
TOTAL +224 Crush Slot Image Item Crush bonus Notes +1 Allas well as all colours of the normalgive the same defensive bonuses.
TOTAL +215 Magic Slot Image Item Magic bonus Notes +70 Bonus casino 2019 40 to wield.
The provides the same.
TOTAL +80 Prayer Slot Image Item Prayer bonus Notes +8 Made by taking an to on the second floor of thewhich requires 31 to enter.
The also gives abut it is only +1.
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How do you do an LP of a game that is primarily multiplayer and basically just a bunch of unrelated fights with no real goals? I found a way. Here I start from a fresh file and try to unlock everything (basically try to get every trophy, since getting those includes getting everything else) in less than six months.


Enjoy!
Super Smash Bros. Melee - Bonuses FAQ - GameCube - By DEngel - GameFAQs
Valid for casinos
Bonuses? - Super Smash Bros. Melee Answers for GameCube - GameFAQs
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Please don't ask, because I will not grant permission.
It's just that too many sites don't keep their version of my FAQ up to date which makes for a lot of hassle in my mailbox.
So if anyone sees this FAQ on any site other than those mentioned above, please let me know and I will take care of the situation, thanks.
Melee Bonuses FAQ November 29, 2017 Daniel DEngel Engel dan.
You will receive the Diskun trophy for getting all of these bonuses.
All descriptions are taken word for word from the game.
C NOTES A meteor attack is an attack that sends the enemy flying straight down.
Often a character sparkles before doing one, examples are Young Link's down+A attack in the air, or Mario's forward+A attack in the air.
It is also VERY IMPORTANT to know that ONLY the bonuses that a human player gets are recorded.
So you can't just let 4 All bonuses in ssbm players play the game for three days straight all mobile code no hope to get a whole bunch of new bonuses.
D BONUSES Bricklayer J.
Gastronomy These are listed in the same order that the game lists them.
Bird of Prey 4000 - Used only aerial attacks.
Combo King 2500 - Used many combos.
Average of combos is 2.
Backstabber 2000 - High % of attacks were from rear.
Meteor Smash 800 - KO'd foe with a Meteor Attack.
Meteor Clear 3000 - Cleared the level with a Meteor Attack.
Meteor Master 8000 - Every Meteor Attack KO'd an opponent.
Minimum of 2 Meteor Survivor 2000 - Succeeded in recovering from a Meteor Attack.
Go to the top left of the stage and get Jigglypuff to jump off, then get Mario to jump at him and to his forward+A meteor attack.
You can let Mario die, just use Jigglypuff to float safely all bonuses in ssbm the lower area of the stage.
Play a sudden death match with 2 human players stock 1one of them Young Link, and the other Kirby.
Play on https://basedgosh.info/all/all-deposit.html Brinstar level that has the yellow acid in it.
Move Kirby to the edge of the left platform so that he is almost falling off.
Wait until the acid rises twice, now walk Kirby off the edge.
Then jump off after him and use Young Link's down+A attack.
Kirby should hit the acid, bounce straight up, then hit Young Link's sword and get sent flying off the screen.
Now you should have the bonus!
Perfect Aim 10000 - Hit with all attacks.
At least 8 attacks per minute All Ground 6000 - Used all standard ground attacks for countries codes currency all enemies.
All Aerial more info - Used all standard aerial attacks against enemies.
All Variations 10000 - Used all attacks except finishing blows on enemies.
YOU MUST DO ALL OF THESE MOVES BEFORE ONE CHARACTER DIES!
You need to do your 24 different moves on one enemy.
If you do all of these attacks and hit the enemy with them you should get this bonus.
When doing this it is easiest to do against a non moving human player at handicap 1, and 0.
YOU MUST DO ALL OF THESE MOVES BEFORE THE CHARACTER DIES!
Set your damage ratio to 0.
Pick 2 characters, easiest with 2 human players.
When the time runs out you should have this bonus.
MAKE SURE you don't use any moves other than the ones mentioned above.
Smash-less 1500 - Used no Smash Attacks.
Specialist 2200 - Hit with only special moves.
Dedicated Specialist 3100 - Used only one kind of special move.
One-Two Punch 1800 - Hit consecutively with all weak attacks.
First Strike 500 - Delivered first blow of match.
Not valid in team battles.
Not valid in team battles.
Not valid in team battles.
Not valid in team battles.
Not valid in team battles.
Heavy Damage 20000 - Took 400% damage or more.
Not valid in team battles.
Sniper 2000 - Hit only with flying objects.
Brawler 2000 - Hit only with direct attacks.
Precise Aim 10000 - All attacks hit https://basedgosh.info/all/download-all-about-the-money-free.html after execution.
Pitcher 6000 - Fought only with grabs and throws.
Butterfingers -500 - Had a high rate of grab and dash-grab failures.
All Thumbs -1500 - All dash-grab attempts failed.
At least 4 attempted Cuddly Bear 2000 - Performed at least 3 grabs, but did not attack or throw enemy.
Compass Tosser 3500 - Used all four directional-throw moves.
Throw Down 2500 - Threw last foe to clear game.
Pummeler 1500 - Did a lot of damage by holding and punching foes.
Fists of Fury 2500 - After grabbing, always held and punched, never threw.
Close Call 2000 - Threw just before enemy broke your hold.
Opportunist -1000 - Didn't attack for a very long period of time.
Spectator -2500 - Spent a long time on sloped terrain.
Statue 500 - Little left-to-right movement.
Never Look Back 5000 - Never changed direction.
Stiff Knees 300 - Did not crouch.
Run, Don't Walk 6500 - All codes for apb not walk.
Extremely short distance doesn't count Ambler 2500 - Walked a lot.
No Hurry 1000 - Did not run.
Marathon Man 2000 - Ran a lot.
Eagle 1500 - Went airborne a lot.
Aerialist 2500 - Did not jump from the ground.
No overlap with Cement Shoes Acrobat 3000 - Always did a midair jump.
No overlap with Cement Shoes Cement Shoes 4000 - Never jumped, including midair jumps.
Head Banger 800 - Hit walls a lot.
Power Shielder 5000 - Used the Power Shield often.
Now attack with one controller and all free slots for fun with the other as soon as there all money online possible attack hits.
You should see a faint white explosion looking pattern, and a different noise.
When compared to simply putting up a shield first and then getting hit, you will know what I'm talking about.
Just do three of these "white-flash" blocks within the minute and you should get this.
I did a very basic method of using standing punches with Mario on the character and blocking them.
Also MAKE SURE that you press the block button all the way down so it clicks when blocking attacks.
Pause the game next and hold block on one controller and 'A' on the other, then un-pause to get a perfect power shield.
Now simply repeat this two more times in a minute.
Shield Buster x2500 - Broke enemy's shield.
Shattered Shield x-1000 - Shield was broken by enemy.
Shield Stupidity x-2000 - Broke own shield.
Shield Saver 500 - Dropped shield just before it was broken.
Skid Master 1000 - Had long stun-slide distance.
Cliffhanger 2000 - Grabbed a lot of edges after being knocked off the stage.
Life on the Edge x800 - After being hit, grabbed edge without a midair jump.
Poser 2000 - Taunted often.
Within 1 second Poser Power x700 - Attacked someone with a taunt.
Instant Poser x100 - Taunted right after knocking down a foe.
Within 1 second Control Freak 1000 - Tapped the control stick twice as fast as second fastest tapper.
Button Masher 700 - Pressed buttons twice as fast as second fastest presser.
Button Holder 4000 - Held down the A or B button.
Pratfaller 1500 - Spinner Takes All slot machine landed face up.
Face Planter 1500 - Always fell face down.
Twinkle Toes 2500 - Succeeded on every attempt to absorb damage.
https://basedgosh.info/all/all-casinos-free-slots-to-play.html Clash x1200 - Hit same enemy with all bonuses in ssbm stronger blows.
Stale Moves -2000 - Persistently used the same attack.
Blind Eye 3000 - Always looking in opposite direction as oncoming attack.
Crowd Favorite 2500 - Audience cheered for player.
Master of Suspense 2500 - Surprised the crowd often.
Half-Minute Man 2500 - Beat level within 30 seconds.
Pacifist 3000 - Never attacked even once including misses.
I found that it works best to just play adventure mode.
When you reach a stage that has no fighting like the f-zero race stage make sure that you DON'T attack at all which includes your triple jump.
Then just make sure you get hit at least once by the cars.
Peaceful Warrior 5000 - Never attacked, but didn't lose the match.
Make sure that one player doesn't attack at all which includes your triple jumpthen let your team mates win the match for you.
No overlap with Impervious Impervious 7000 - Didn't suffer a single attack.
Immortal 5000 - Never got knocked down.
Switzerland 12000 - Never attacked anyone, never took any damage.
Make sure that one player doesn't attack at all which includes your triple jumpand of course he can't take any damage either.
Down, But Not Out 2000 - Fell all the way down, but got back up the most in a match.
Solar Being 800 - Only left stage by flying off screen and becoming a star.
Stalker -1000 - Always attacked a particular player.
Bully -2000 - Always KO'd a particular player.
Coward -500 - Spent a long time a great distance away from enemies.
In the Fray 2000 - Average distance between you and foes was very small.
Friendly Foe 3000 - Never pushed an enemy.
Center Stage 2000 - Spent a long time in the middle of the arena.
Merciful Master 3000 - Won without KO'ing anybody.
Star KO x300 - KO'd an enemy and turned him or her into a star.
Rocket KO 5000 - Sent all team enemies flying off the top of the screen.
Wimpy KO x4000 - KO'd a foe with a weak attack.
Bull's-eye KO x800 - KO'd a foe with a firing item.
Poser KO x5000 - KO'd an enemy with a taunt.
Bank-Shot KO x3000 - KO'd an enemy with a deflected item.
Special KO x800 - KO'd an enemy with a special attack.
Hangman's KO x2000 - Attacked an enemy that was hanging from an edge for a KO.
KO 64 x640 - KO'd an enemy when the enemy was at 64% damage.
Bubble-Blast KO x1200 - Attacked a magnified enemy and KO'd him or her.
Sacrificial KO x1500 - The same attack KO'd both you and your enemy.
Within 5 seconds Double KO x2000 - KO'd 2 enemies at once.
Triple KO x4000 - KO'd 3 enemies at once.
Quadruple KO x8000 - KO'd 4 enemies at once.
Quintuple KO x15000 - KO'd five enemies at once.
Dead-Weight KO x4000 - KO'd an enemy by throwing another enemy at him or her.
Kiss-the-Floor KO x1000 - Threw an enemy onto a damaging floor for a KO.
Assisted KO x1500 - KO'd a foe with an item.
Foresight x500 - Hit the front of the screen.
First to Fall -1000 - First one to be KO'd after match begins.
Cliff Diver 500 - Let go of the edge of a cliff and fell off stage.
Quitter x-1000 - Fell off stage without even trying to recover.
Shameful Fall x-1500 - At less than 50%, got KO'd by a foe with over 100% damage.
World Traveler 2000 - Got KO'd off all four sides of the screen.
Ground Pounded 500 - Got KO'd by a damaging floor.
Environmental Hazard 1000 - Got KO'd by a part of the stage environment.
Angelic 2000 - Was standing on revival platform when match ended.
Magnified Finish 1000 - Ended the match in a magnifying glass.
Fighter Stance 500 - Ended match while taunting.
Mystic 2000 - Ended match while off-screen.
Shooting Star 1500 - Ended match as a star.
Lucky Number Seven 3000 - Finished with :07 left.
Last Second 5000 - Finished with :01 left.
Lucky Threes 3330 - Finished with 3:33 left.
Jackpot 1110 - Damage at end was the same number repeated three times.
Full Power 2000 - Damage at 0% at finish.
Item-less 1800 - Did not use any items.
Item Specialist 2000 - Only hit with item attacks.
Item Chucker 3000 - Hit only by throwing items.
Item Smasher 3000 - Used only smash attacks with swinging weapons.
Capsule KO x800 - KO'd an enemy with a capsule.
Carrier KO x800 - KO'd a foe with a large item carrier.
Weight Lifter 1500 - Frequently held heavy items.
Reciprocator x2000 - Threw an item thrown at you back at an enemy.
Item Self-Destruct -1000 - Item caused player to Self-Destruct.
Triple Items 3000 - Got the same item 3 times in a row.
Minimalist 100 - Spent the https://basedgosh.info/all/all-casino-bonus.html amount of time holding items.
Materialist 1500 - Spent the longest amount of time holding items.
Item Hog 4000 - Got 10 or more different kinds of items.
Item Collector 4000 - Got every kind of item that appeared.
Connoisseur 3000 - Got every kind of food that appeared.
Gourmet 2000 - Used only food items.
Flower Finish 1700 - Had a flower on head when the match ended.
Super Scoper 2000 - Did 100% damage or more firing the Super Scope.
Screwed Up 2000 - Held Screw Attack for 30 seconds or more.
Screw Attack KO x2500 - Used a Screw Attack to KO an enemy.
Mycologist 2500 - Got 3 or more Mushrooms.
Freezie KO x2000 - Froze enemy with Freezie then KO'd him or all safe codes for dishonored />Flipper KO x2000 - KO'd enemy with a flipper.
Saturn Fan 3000 - Only item used was Mr.
Saturn 1500 - Held Mr.
Saturn for 30 seconds or more.
Saturn Siblings 4000 - Got 3 or more Mr.
Saturn thrown at you.
Giant KO x600 - KO'd a foe while giant.
Tiny KO x2500 - KO'd a foe while tiny.
Invisible KO x800 - KO'd a foe while invisible.
Bunny-Hood Blast x1200 - KO'd someone while wearing a Bunny Hood.
Vegetarian 1800 - Got 2 or more Maxim Tomatoes.
Heartthrob 2800 - Got 2 or more Heart Containers.
Invincible All bonuses in ssbm x1200 - Player is invincible at the end of the match.
Invincible KO x800 - KO'd a foe while invincible.
Beam Swordsman x800 - KO'd a foe with a Beam Sword.
Home-Run King x600 - KO'd a foe with the Home-Run Bat.
Laser Marksman 4000 - Hit with every blast from the Ray Gun until it ran out.
Flame Thrower 1600 - Got a 10 combo or higher with the Fire Flower.
Hammer Throw 1500 - Threw the hammer away.
Pick a human character and a CPU with hammers as the only item, on very high.
Play in the Brinstar yellow acid stage.
Now grab a hammer and fall into the acid when it's high enough to hurt you.
You will go flying into the air, as soon as you start to fall back down hit Z and you should drop the hammer.
Now you should get the bonus, this is MUCH easier than what I was doing before.
You can also visit web page doing this on the Mute City stage.
Super Spy x800 - KO'd someone with a Motion-Sensor Bomb.
Bob-omb's Away -500 - KO'd by a wandering Bob-omb.
Bob-omb Squad x2500 - Grabbed a Bob-omb just before it exploded, and wasn't hurt.
You can also grab an invincibility star and then grab a bob-omb and let it explode in your hands.
Mew Catcher 10000 - Click the following article appeared.
You must have everything unlocked including the score display other than all the trophies before Celebi will show up.
Goomba KO 100 - KO'd a Goomba.
Koopa KO 200 - KO'd a Koopa.
Paratroopa KO 300 - KO'd a Paratroopa.
Like-Like KO 500 - KO'd a Like-Like.
Octorok KO 150 - Click an Octarok Topi KO 200 - KO'd a Topi.
Polar Bear KO 800 - KO'd a Polar Bear.
Shy Guy KO 20 - KO'd a Shy Guy.
see more Place 1000 - Got 1st place in a timed match.
Last Place -1000 - Got last place in a timed match.
Wire to Wire 2000 - Led in points from the start to the finish.
Whipping Boy -1500 - Trailed in points from the start to the finish.
KO Artist 3000 - Had a lot of KOs.
More than please click for source and double second place KO Master 1500 - Had the most KOs.
Not awarded if Artist is earned Offensive Artist 2000 - Caused a lot of damage.
Offensive Master 1000 - Caused the most damage.
Frequent Faller -1000 - Had a lot of falls.
Fall Guy -500 - Had the most falls.
Self-Destructor -2000 - Had a lot of Self-Destructs.
Master of Disaster -1000 - Had the most Self-Destructs.
KOs x500 - Counts each KO.
Falls x-500 - Counts each fall.
Self-destructs not counted SDs x-500 - counts each self-destruct.
Target Master 30000 - Smashed all targets in Target Test!
Hobbyist 1000 - Got at least one trophy before the stage ended.
Collector 30000 - Snagged all trophies that appeared!
I did it eventually on classic with DK.
His ground pound worked well and as long as you keep your distance from master hand and know how to spot his upcoming attacks you should do fine.
Continuation -20000 - Cleared by continuing.
Speedster 10000 - Cleared all levels quickly.
Speed Demon 20000 - Cleared all levels very quickly.
Melee Master 100000 - Cleared All-Star mode without recovering damage even once.
Classic Clear 50000 - Cleared the Classic mode.
Adventure Clear 50000 - Cleared the Adventure mode.
All-Star Clear 50000 - Cleared the All-Star mode.
Very-Hard Clear 200000 - Cleared the Very-Hard mode.
Link Master 30000 - Defeated all five Links in Adventure mode.
Giant Kirby KO 10000 - Defeated Giant Kirby in Adventure mode.
KO 8000 - KO'd Metal Bros.
Giga Bowser KO 100000 - Defeated Giga Bowser in Adventure mode.
Although I lost to him the first time, I continued and beat Bowser again within a minute, then Giga Bowser appeared again.
These bonuses are NOT needed to get the Diskun trophy, so you don't need to worry about getting them.
Poolshark x300 - Threw one enemy into another.
Deflector 1000 - No Description Ricochet Rifler x800 - Deflected shot hit an enemy.
Barrel Blast KO x300 - Used a Barrel to KO someone.
Red Shell Shooter x400 - Caused damage 3 or more times all bonuses in ssbm a Red Shell.
Green Shell Shooter x800 - Caused damage twice or more with a Green Shell.
E THANKS Big thanks go out to all who have contributed new information.
A B Adam Harrier Badidi 71 condo265 CyricZ DarkElves Evil Elf Falcon16 FFTRamza GForce9x HBK2Sexxy IsamuKun Itchy J Royalty Jamydanny Jeffrey John Litton Linkmaster311 Mantastic Maximillian13 Mem010 Mr.
Smash Norm Geereart PsyRatty Rendar5 Robert Woltz SnapDragon steaksubfreak TajiriMist0000 THE MAN VideoGamerZed XHBK Zack Gasiorowski F EXPERIMENTAL For a little while now I've had a paypal link in all my FAQs at the very bottom here.
Mainly as a small experiment since a few other FAQ authors have also had the same idea.
I had a few people email me before I put this link in because they wanted to send money, so it's here for those people.
If you don't want to send money or can't then send me an email, it's nice to hear what people thought about my work and there's always room for improvement.
My email address and paypal address for those that want to contribute are both dan.
~Dan View in: Text Mode.